

And if so, they're lying to their friends to get power. Some players have become Demi-Pharoah by saying, "I don't want to use the power for myself, but you can trust me with it." But maybe that's not true. IGN: So what makes the Demi-Pharoah so important? Andrew Tepper: They have the power to, at their whim, permanently exile seven people from Egypt a year of effort can be undone instantly for seven people. And in that round, all of Egypt gets to vote who is the Demi-Pharoah. The winners, the people who are nominated to move forward, all compete in groups again like that until you have just a few people left in the last group. The seven people decide which among them move forward into the next round (if a group deadlocks, nobody moves forward). IGN: What's the most challenging test? Andrew Tepper: The hardest test in the game is the essence of A Tale in the Desert: in the discipline of Leadership, all the people who sign up to participate are thrown into juries of seven people. So you have to approach him slowly from all sides until he gets so tired that he lies down. He'll try to get away, and he'll eventually be bounding back and forth. So you have to get a group of friends and surround the gazelle. The gazelles are cool, because they run faster than you, and they always run away from people. There are seven different kinds of animals you have to track, and each one has a different method to track it. IGN: Can you give an example of a test? Andrew Tepper: In the discipline of the Body, there is the Test of the Safari. By designing the game where there is a goal and you either get there as a society or you don't is a much more interesting challenge than just getting to level 60. To lead construction of a monument, you have to be an Oracle. But there is a challenge laid down to society, a community goal, where each of the seven disciplines has to build a monument. If you pass all seven tests in a single discipline, you become an Oracle. IGN: How do personal goals and social goals relate? Andrew Tepper: Each of the seven disciplines has seven tests (a total of forty-nine tests). We have really good server technology, so I can change the rules of the game without bringing down the server. And if it you've done all those things correctly, then I'll implement that law on the fly. If you get enough, then it goes to an Egypt-wide vote. There's a formal procedure for writing up a petition and getting your fellow players to support it with their signatures. You can pass laws that can change the rules of the game and can effect game logic in a meaningful way. IGN: How else can players effect the game? Andrew Tepper: The objects and buildings you create becomes a permanent part of Egypt. So the ultimate prize in A Tale in the Desert is you get to be a game designer. When you complete a monument, you get to design a test, which is one of the big challenges for the next Telling. IGN: So how do the previous Tellings effect the current one? Andrew Tepper: In A Tale in the Desert 3, we're playing our grandchildren from A Tale in the Desert 2, who led construction of the seven monuments, one for each of the seven disciplines of man (Architecture, Art and Music, The Human Body, Conflict, Leadership, Thought, and Worship). Our characters make an impact that will leave a mark on the game, which will effect a future Telling. But why do you want the loot? So you can have better combat. In a more traditional game, you only build your character so you can fight bigger and badder monsters, so you can get better loot. How are these two points related? Andrew Tepper: I think all MMORPGs should have an ending.
#A tale in the desert telling plus#
IGN: Unlike other MMORPGs, ATitD has an ending, plus there is no combat.

Each level that you complete opens up new options, as well as new skills and technologies. Once you've completed this checklist and become a citizen, you can begin the initiation into one of the seven disciplines.
#A tale in the desert telling how to#
You get a checklist of basics that every Egyptian needs to know: how to gather materials like slate, sand, mud, and grass dry grass into straw mix straw with mud to make brick fabricate a brick rack grow flax. IGN: How do you begin A Tale in the Desert? Andrew Tepper: Players start by learning the skills of citizenship.
